novl {
	comments {
		7e8800 = "novl = nihon (?)";
	}

	func {
		7e8803 = start;
		7e8811 = 8811;
		7e882f = 882f;
		7e8840 = 8840;
		7e89f6 = 89f6;
		7e8a1d = 8a1d;
		7e8a80 = 8a80;
		7e8ae3 = 8ae3;
		7e8af4 = 8af4;
		7e8b05 = 8b05;
		7e8b16 = 8b16;
		7e8e1d = 8e1d;
		7e8e66 = 8e66;
		7e8e77 = 8e77;
		7e8e87 = 8e87;
		7e8ea4 = 8ea4;
		7e8eb4 = 8eb4;
		7e90d7 = 90d7;
		7e912d = 912d;
		7e9182 = 9182;
		7e91dc = 91dc;
		7e921d = 921d;
		7e94cc = 94cc;
		7e94ec = 94ec;
		7e963c = 963c;
		7e966a = 966a;
		7e968c = 968c;
		7e96b2 = 96b2;
		7e992c = 992c;
		7e9936 = 9936;
	}
}

novl1 {
	comments {
		7ec000 = "novl1 = nihon1\n(overworld, checkpoints, boats, iga cutscene)";
	}

	func {
		7ec003 = start;
		7ec00c = c00c;
		7ec025 = c025;
		7ec0b6 = c0b6;
		7ec0e5 = ferry_sail;
		7ec15c = ferry;
		7ec1b5 = c1b5;
		7ec1e8 = c1e8;
		7ec24e = c24e;
		7ec2a4 = c2a4;
		7ec2dc = c2dc;
		7ec376 = c376;
		7ec3c6 = c3c6;
		7ec3f6 = ferry_depart;
		7ec47b = c47b;
		7ec4aa = get_questflag_string;
		7ec4e8 = checkpoint;
		7ec554 = c554;
		7ec5b0 = iga_image;
		7ec61a = cutscene_iga;
		7ec6a1 = cutscene_azuchi;
		7ec6c1 = leave_password;
		7ec6e7 = switch_5e12;
	}

	data {
		7ec71c = b1;
		7ec71d = b2;
		7ec71e = b3;
		7ec71f = unk1b;
		7ec8cf = unk1c;
		7ec8f2 = unk1d;
		7ecafe = the_boat_is_departing_w;
		7ecb17 = unk1e;
		7ecc6b = yes;
		7ecc6f = no;
		7ecc72 = g;
		7ecc75 = ferry_destinations;
		7eccce = today_is_a_holiday;
		7eccf5 = it_costs_20_gold;
		7ecd2e = dont_have_enough;
		7ecd4a = leave_tomorrow;
		7ecd7b = unk2;
		7ecd8b = message_addr;
		7ecd93 = gameflag_index;
		7ecd9b = gameflag_tbl2;
		7ecda3 = iga_ninja_are_being_hunted;
		7ecde1 = chaos_has_erupted_in_edo;
		7ece32 = commoners_are_not_permitted;
		7ece61 = for_the_protection_of_nobunaga;
		7ecebc = okay_to_pass;
		7ecedf = orders_to_let_you;
		7ecf16 = noone_at_the_checkpoint;
		7ecf38 = image_offsets;
		7ecf42 = iga_cutscene_addr1;
		7ecf46 = iga_cutscene_addr2;
		7ecf4a = my_first_impulse_was_to_attack;
		7ecf97 = nobunagas_body_had_been_badly;
		7ecff5 = staying_low_and_holding_my;
		7ed018 = while_my_eyes_burned_with;
		7ed038 = came_upon;
		7ec09e = waited;
		7ed0cb = approaching;
		7ed130 = pal;
	}
}
